Yichen Sheng
I am a research scientist in NVIDIA.
I was fortunate to work with Prof. Bedrich Benes and
Jianming Zhang and obtained my PhD at Purdue CS in 2024.
My mission is to create a photorealistic virtual world (the ultimate goal of computer graphics, recent
fancy name: world model) no matter in which form. Currently I focus on generative rendering and scalable
ways to create a digital twin for real world. I believe this is the first step towards real spaital
intelligence.
I am driven by the conviction that the most meaningful advances arise from deep insight rather than complexity. My work embodies this view by turning principled understanding into simple designs with enduring real-world impact.
- Lighting Effects Synthesis Trilogy (SSN, SSG, PixHtLab) — featured at Adobe MAX 2021
- DrBokeh — fixed the bokeh formula; surpassed Google Pixel Camera with a
principled method
- IScene — simple and effective formulation with limited data; outperformed SAM3D with unprecedented data scale.
I am hiring research intern in 2026(summar/fall) to work on scalable way for world models. I am also open
to any forms of research collaborations. Please shot me an email if we have common interests.
Email /
GitHub /
Google
Scholar /
LinkedIn /
CV
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I-Scene: 3D Instance Models are Implicit Generalizable Spatial Learners
Lu Ling, Yunhao Ge, Yichen Sheng, Aniket Bera
Under Review
> proj
> arxiv
> code
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PixelDiT: Pixel Diffusion Transformers for Image Generation
Yongsheng Yu, Wei Xiong†, Weili Nie, Yichen Sheng, Shiqiu Liu, Jiebo Luo
Under Review
> proj
> arxiv
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Scenethesis: Combining Language and Visual Priors for 3D Scene Generation
Lu Ling, Chen-Hsuan Lin, Tsung-Yi Lin, Yifan Ding, Yu Zeng, Yichen Sheng, Yunhao Ge, Ming-Yu Liu, Aniket Bera, Max Li
ICLR 2026
> proj
> arxiv
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Generative Photography: Scene-Consistent Camera Control for Realistic Text-to-Image Synthesis
Yu Yuan, Xijun Wang, Yichen Sheng, Prateek Chennuri, Xingguang Zhang, Stanley Chan
CVPR 2025 (highlight)
> proj
> arxiv
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Floating No More: Object-Ground Reconstruction from a Single Image
Yunze Man, Yichen Sheng, Jianming Zhang, Liangyan Gui, Yu-Xiong Wang
CVPR 2025
> proj
> arxiv
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Dr.Bokeh: DiffeRentiable Occlusion-aware Bokeh Rendering
Yichen Sheng, Zixun Yu, Lu Ling, Zhiwen Cao, Cecilia Zhang, Xin Lu, Ke Xian, Haiting Lin, Bedrich Benes
CVPR 2024
> proj
> video
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DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision
Lu Ling*, Yichen Sheng*(joint first author), Zhi Tu, Wentian Zhao, Cheng Xin, Kun Wan, Lantao Yu, Qianyu Guo, Zixun Yu, Yawen Lu, Xuanmao Li, Xingpeng Sun, Rohan Ashok, Aniruddha Mukherjee, Hao Kang, Xiangrui Kong, Gang Hua, Tianyi Zhang, Bedrich Benes, Aniket Bera
CVPR 2024
> proj
> arxiv
> code
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PixHt-Lab: Pixel Height Based Light Effect Generation for Image Compositing
Yichen Sheng, Jianming Zhang, Julien Philip, Yannick Hold-Geoffroy, Xin Sun, HE Zhang, Lu Ling, Bedrich Benes
CVPR 2023 (highlight)
> proj
> arxiv
> code
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Controllable Shadow Generation Using Pixel Height Maps
Yichen Sheng* , Yifan Liu* (R.I.P.🕯️), Jianming Zhang, Wei Yin, A. Cengiz Oztireli, He Zhang, Zhe Lin, Eli Shechtman, Bedrich Benes. (*Joint first author)
ECCV 2022
> proj
> arxiv
> video
> Adobe Max
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SSN: Soft Shadow Network for Image Composition
Yichen Sheng, Jianming Zhang, Bedrich Benes
CVPR 2021 (oral)
> proj
> arxiv
> video
> code
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Projects & Blogs
Some interesting projects I worked and blogs I wrote.
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GPU Ray Marching in Fragment Shader
Purdue
2020-12-17
> Video
> Blog(todo)
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Spherical harmonics and soft shadows
Purdue
2020-12-04
> Blog
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